
Six pages on what club admin is costing you, what changes, what it costs, and how quickly you'd be live. Built to be printed and put in front of a committee.

Nobody leaves a club because of the rugby. They leave because of the Wednesday nights: chasing replies, rebuilding a list someone else was holding, and finding out on Saturday morning that you're a hooker short.
Availability lives in a group chat, gets buried by banter, and has to be counted by hand every single week.
Who played, who's carrying a knock, who hasn't turned up since round three. All of it in one volunteer's head.
Selection lands Friday night, so nobody trains knowing their role and the bench finds out in the car park.
The 2nd XV borrows a colt, the colts coach never hears, and two teams count the same player twice.
A five-team club spends the better part of two working months a season assembling information it already has. ARM doesn't make volunteers work faster. It removes the work.
When the person who holds it all steps down, the club restarts from zero. Records should belong to the club, not to a phone.
Players who never hear where they stand quietly stop replying. Selection is a retention tool if they can see it.
You can't govern what you can't see. Numbers per squad, week to week, are the club's early warning system.

ARM is club management built only for rugby. Not a generic team app with a rugby skin, positions, XVs, benches, squads and grades are how it thinks.
One licence covers every squad. The club owns the record: who played, how often, and where the numbers are thin.
Committee & RDOOpens Wednesday, sees who's in, names the team on the board, and the sheet goes out. Minutes, not evenings.
Coach & managerOne link by text. Fixture, note from the coach, three buttons: In, Maybe, Out. No app, no password, no account.
Every playerRounds go out to the squad, replies come back to you, and the grid shows the week at a glance: counts, notes and a chase list for the ones who've gone quiet.
Drag players into slots, order sets the shirt numbers, bench underneath, captain flagged. Availability is right there, so you never pick someone who's away.
Draw moves, animate them, and send them as a link the squad can watch before training. Drills and session plans sit alongside.
Caps, appearances, positions, history per player and per squad, all kept by the club, carried into next season regardless of who's running the team.
It isn't another chat app, and it doesn't ask players to download anything. The group chat can stay exactly where it is. ARM just takes the admin out of it.

The same week your club already runs, with the chasing taken out and the deadline moved forward by two days.
Next week's fixture goes out to the squad automatically. Players get one link: fixture, kick-off, and the coach's note.
Answers land in the grid as they arrive. In, Maybe, Out, plus a note if a player needs to explain a Maybe.
The non-responder list is one tap. Export it, drop it in the group chat, or nudge them. No scrolling back through 200 messages.
Selection board, availability alongside every name. Slots set the numbers, bench underneath, captain flagged. Saved as you go.
The sheet is out before the last run. Players train in the shirt they're wearing on Saturday, and the moves for the week are on their phone.
Result and appearances go on the record. Caps tick over, the season history builds itself, and Sunday starts the next round.

One squad is free for a full season, no card. Nothing here is per-player, and coaches and managers are always unlimited.
| Plan | Price | Covers | Best for |
|---|---|---|---|
| Free | $0forever | One squad, up to two teams. Availability, selection, team sheets, unlimited coaches. One season of history. |
A single team trying it for a season before the club commits. |
| Coach | $50per month · $42 annual | One squad, unlimited teams. Everything in Free plus playbook, drills, session planner, decks and full history. | A coach running a squad properly, week in week out. |
| Programme | $100per month · $83 annual | Every squad in the club on one licence, plus the RDO Command Centre: readiness across squads, shared player pool and reporting. | The club. One number, whole programme covered. |

No IT project, no migration weekend. Most clubs are sending their first availability round the same week they sign up.
We load your squads, teams and player list with you on one call. You send the first availability round that evening.
One squad goes end to end: round, chase list, selection board, team sheet out on Thursday. Nothing else changes.
The other squads come on, the RDO view switches on, and the committee gets numbers per squad without asking a coach.
They don't have to. A player gets a text with one link, taps In, Maybe or Out, and they're done. No download, no login, no password to forget.
If they can use a group chat they can use ARM. Selection is drag a name into a slot. We do the setup call and stay on the end of an email.
That's the point. The record sits with the club, not the person. The next manager logs in and the whole season is already there.
Yes. One squad is free for a full season. Run it, see what a Wednesday looks like, then bring the numbers back to this committee.
Approve a single squad on ARM for this season and review it at the next meeting. If it hasn't given the club back its Wednesday nights, we've cost you nothing.